This variant consumes the same amount of microfusion cells as the normal plasma rifle. 17,500 When all else fails, read the instructions. This weapon's critical damage is almost unparalleled, with critical hits to the eyes capable of surpassing 300 HP and averaging well over 150 HP against most enemies. © 2020 GAMESPOT, A RED VENTURES COMPANY. ALL RIGHTS RESERVED. The plasma rifle is a weapon in Fallout: New Vegas. Jove the Sleep Depraved. Fallout 2 what skills or special effects the pulse rifle How do I make the yk42b pulse rifle do more damage but I mostly want to know how to make it more accurate/ how to get higher hit chances. How do I get into Navarro posing as a recruit. save hide report. damage Electrical The Winchester P94 plasma rifle is an energy weapon in Fallout 2. Plasma rifles or plasma casters are energy based weapons that appear in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76, Fallout Tactics, Fallout: Brotherhood of Steel, Fallout Shelter and Fallout: The Board Game. Fallout Wiki is a FANDOM Games Community. AER9 just does better, well, about everything. Plasma rifle weak is a weapon which was cut from the final version of Fallout: New Vegas. I was much happier with the shot groupings, and it also holds more ammo @ 80 per clip vs 24/25 (?) ammo type Usually the first small gun most players get ahold of. 1 Background 2 Characteristics 3 Modifications 4 Locations 5 References The Wattz 2000 laser rifle (also referred to as the Sunbeam laser rifle)1 uses microfusion cells for more powerful lasers, and an extended barrel for additional range.21 The Wattz 2000 … https://fallout.fandom.com/wiki/Pulse_rifle_(Fallout_2)?oldid=3290940. The P94 is a bulky, industrial-grade energy caster powered by microfusion cells. strength req. Plasma Pulse Rifle - Weapon Mod Version. Plasma = MPLX Novasurge, ~253 dps, cost of 4 caps per shot (2x SEC) Both weapons are relatively easy to repair, as basic laser rifles work for the Metal Blaster and every enclave camp tends to have an officer with a plasma pistol for your Novasurge. Damage Chaotic Good, left-handed. This is a weapon mod that add PLASMA PULSE RIFLE in your game. the classic Fallout 1/2 Plasma Rifle) in Fort Constantine (next to the T-51B) and National Guard Depot Armory, look for them under the tables. Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells or heavy energy cells, which find numerous applications in military and industrial fields. For Fallout 2 on the PC, a GameFAQs message board topic titled "Turbo Plasma Rifle VS Pulse Rifle" - Page 2. Combined with its Weapon Penetrate perk, this makes it the most armor-piercing energy weapon in Fallout 2, dealing heavy damage against even the most high-tech protective gear. 9 pounds The shot is slower than a laser, but packs a punch and depending on how you mod the weapon, you can get a decent rate of fire. It may be found after gaining access to the, From level 19 and onward, some of the robbers found in the mountain. Q-35 matter modulator, a unique and more powerful variant of the plasma rifle. Perosnally, if you spec into energy weapons, I find the plasma rifle much more practical. The most expensive weapon in the game at 17,500 caps, the YK42B pulse rifle has the highest damage per shot of any rifle in 23rd century post-nuclear Northern California. Take your favorite fandoms with you and never miss a beat. Normal 8 and 40% Laser 8 and 40% Fire 2 and 10% Plasma 7 and 60% Electrical 0 and 500% Explosive 8 and 40% EMP 0 and 500% The first one is just taken off, and then the damage gets reducted again. Interestingly, the plasma/laser stereotypes are sort of reversed for … 54 - 78 Great Damage, but does not group very well, so not so good in areas where friendly fire could cause issues. Due to its simple design which lacks a fixed or external magazine, it is apparent that this weapon is … prototype id Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells or heavy energy cells, which find numerous applications in military and industrial fields. How do I open the first door in the temple of trials? It is considered a far superior weapon to the YK32 pulse pistol, having a greater charge capacity and range. You can craft it in Chemistry Station under 'Utility' Flag with the gun. This weapon is a unique variant of the plasma rifle and is received in max condition from the Van Graffs. Excellent long range projectile weapon.1 Originally .308, this one is chambered in the more common .223 caliber.2A DKS-501 sniper rifle. maynardftw posted on 7/24/2010 at 5:59 PM ". Fallout 2. Pulse rifle Despite its strengths, the YK42B is hardly an all-around weapon suitable for any and every tactical situation. Unique DLs-- Total DLs-- Total views. Against medium-heavy and maximally heavy personnel armor, it averages 33.24 and 22.54 HP per shot, respectively. Plasma Pulse Rifle - … The YK42B is an electrical pulse weapon that was developed by the. The weapons can be easily locked down for transport and storage, preventing unauthorized users from operating the weapon. Plasma - First of all I find this lack of long barrel disturbing. For most people, Jove, 'normal' gore -is- the turned-down version of the setting. 6 While named similarly to the pulse grenade and pulse rifle prototype, it is not actually an electromagnetic pulse weapon, but instead shoots electrical pulses effective against living targets as well, not just electronic devices. For Fallout: New Vegas on the PC, a GameFAQs message board topic titled "Plasma Rifle vs. Laser Rifle". 1 Background 2 Characteristics 3 Modifications 3.1 Capacitor 3.2 Barrel 3.3 Grip 3.4 Sight 4 Variants 5 Locations 6 References This plasma rifle is a lightweight urban warfare weapon created as part of a desire to replace the aging Winchester P94 "Plasma Caster" … Microfusion cell The YK42B, unlike the YK32 pulse pistol, doesn't fire a visible purple projectile. Parentheses () denote upgraded weapon variants. Weapon Penetrate The YK42B pulse rifle is an energy weapon in Fallout 2. This version has the plasma bolt chamber hot-wired to accelerate the bolt formation process, resulting in an increase in the rate of fire. Plasma rifles or plasma casters are high-tech weapons which find numerous applications in military and industrial fields. Ammunition Fallout 4 ; Mods ; Weapons ; Plasma Pulse Rifle; Plasma Pulse Rifle. The superheated plasma bolt forms in a special chamber then sent down a superconducting barrel and stabilized by electromagnetic claws upon exiting it. For comparison, I made a Institute Rifle with Explosive. The P94 is a bulky, industrial-grade energy caster powered by microfusion cells. The light recoil 5.56 auto assualt rifle with 80 shot magzine is … 10 The pipe rifle is a Fallout 2 weapon, a hand-made single shot rifle. For a character with an average Critical Chance (5%), eye shots from this weapon do more average damage against the heaviest armor types than what point-blank bursts from most machineguns do, at the same action point cost. The spray and pray is my go to survival weapon but can be a problem at close range. 2 The YK42B pulse rifle is an energy weapon in Fallout 2. On the other hand, the YK42B pulse rifle (together with the alien blaster) is the most effective single-shot weapon against Frank Horrigan, whose only weakness is his low resistance to electrical damage. Plasma rifle is FAR more accurate than the Pulse rifle. Single This mod places a Winchester P94 Plasma Rifle (a.k.a. Download: Manual; 0 of 0 File information. It hits harder per shot, and I find it more versatile Maybe the pulse rifle my dude they are immun to the pulse rifle Here are the numbers from the wiki. Shop for cheap price Destiny 2 Best Rapid Fire Pulse Rifles And Fallout 4 Best Plasma Rifle Legendary . Space Age Samurai posted on 7/24/2010 at 4:19 PM ". Found a plasma rifle that had the Explosive legendary effect. Howev… It's to be manufactured using technology contained in the Secret … But don't ignore some laser weapons. Correct me if I'm wrong, but doesn't the pulse rifle have the crit where you need to pick up an enemy's inventory, item by item, off the ground, after they disintegrate? You can use it short range or at a distanse. 00000397. value The proper arming sequ… armor-piercing critical hits circumvent this problem though. Thirdly, as an electrical pulse weapon, the YK42B does little non-critical damage against floaters, which are a fairly common enemy in New California and highly resistant to electricity. (If you change any barrel, it will override the projectile back into plasma) ... (F4ECC 1.2 used) Fallout 4 Seasons Project by GameDuchess (Summer used) Concealed Armors by … 30 Spear and magic helmet? The superheated plasma bolt forms in a special chamber, then is sent down a superconducting barrel and stabilized by electromagnetic claws upon exiting it. I think that's the biggest problem most people have. 1 Background 2 Characteristics 3 Variants 4 Locations 5 References Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells or heavy energy cells, which find numerous … Howev… The YK42B is an electrical pulse weapon that … Version. damage type The most expensive weapon in the game at 17,500 caps, the YK42B pulse rifle has the highest damage per shot of any rifle in 23rd century post-nuclear Northern California. The Wattz 2000 laser rifle is an energy weapon in Fallout 2. The Wattz 1000 laser pistol is a mass produced civilian variant of the laser pistol, offering lower wattage than military or police versions.Its design is one of the primary reasons for the reduced wattage, as rather than a crystal array, it uses a laser diode for focusing light. Fallout 4. Different ammo type, different resistance bypasses. You're browsing the GameFAQs Message Boards as a guest. Attacks 1 Melee Weapons 1.1 Two-handed melee weapons 1.2 Powered melee weapons 2 Unarmed 2.1 One-handed 2.2 Two-handed 2.3 Powered one-handed 3 Small Guns 3.1 Pistols 3.2 Submachine guns 3.3 Rifles 3.4 Shotguns 4 Big Guns 5 Energy Weapons 5.1 Pistols 5.2 Rifles 6 Throwing 7 Explosives Dynamite Plastic … Plasma rifle is range 25. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Endorsements. Anyway, @TC Use plasma for the most part, it does more damage, and its only downside is a slower moving projectile (which vats fixes that). hands req. Technical weight The bolt forms in a special chamber, which … maynardftw covered some of the differences. Variants. Combined with its Weapo… Lousy due to its one-shot capacity, but useful until you can get your hands on a good pistol. weapon perk For me the big difference is range. Turbo Plasma rifle is range 35. Its range of 30 hexes is shorter than those of the other high-end rifles, preventing the player from immediately targeting the farthest enemies in some encounters that occur on desert plains. of plasma. In Fallout 4 i use the combat rifle, assualt rifles, snipers, and the railway rifle. While named similarly to the pulse grenade and pulse rifle prototype, it is not actually an electromagnetic pulse weapon, but instead shoots electrical pulses effective against all targets, not just electronic devices. 73,147. Other than that plasma feels rather strong in FO4, and has some good (and not) mods. I got the overseers, a hand made rifle and a plasma gun, all with the 2 shot trait... the only one I am missin here is a 2 shot gauss rifle :P I dont know whats going on, but the pistol range beats all my scoped rifles, a huge beating! The YK42B pulse rifle does a whopping 66 hit points of average damage against unarmored foes. The bolts form into toroids in the plasma chamber, which are then sent down a superconducting barrel, propelled by, and in some models stabilized by, electromagnetic claws upon exiting it. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Scoring a killing blow on an enemy with either a critical hit. Greentea94 posted on 7/24/2010 at 1:53 PM ", Greentea94 posted on 7/24/2010 at 3:12 PM ". Fallout 2 weapon Pulse rifle is range 30. Fallout 2 > General Discussions > Topic Details. v1.1b. 1 Background 2 Characteristics 3 Modifications 4 Locations 5 Behind the scenes 6 Gallery 7 References The AK-112 assault rifle1 is a military assault rifle from the AK series originating from the USSR. Catopbleas. The energy weapons skill is pretty obvious but I want to know if there’s anything else Secondly, unlike the other high-end rifles, the YK42B lacks both the Weapon Long Range and Weapon Accurate perks, thereby requiring an extremely high skill for accurate aimed shots to be possible at its maximum range. The plasma rifle is a weapon in Fallout 4. Requirements While named similarly to the pulse grenade and pulse rifle prototype, it is not actually an electromagnetic pulseweapon, but instead shoots electrical pulses effective against living targets as well, not just electronic devices. Archived. Plasma Rifle: 30-65 Micro Fusion Cell: 10 12 Turbo Plasma Rifle: 35-70 Micro Fusion Cell: 10 14 YK42B Pulse Rifle: 54-78 Micro Fusion Cell: 10 9 Throwing Rocks . This is the most powerful single-shot weapon you'll find in the … 1 Background 2 Characteristics 3 Locations 4 References A DKS-501 sniper rifle. The bolts form into toroids in the plasma chamber, which are then sent down a superconducting barrel, propelled by, and in some models stabilized by, electromagnetic claws upon exiting it. Auto. 383. Characteristics. The plasma shot already travels the same speed as a modded Plasma Rifle, and the stats are better in every way. The AK-112 assault rifle is a small gun in Fallout 2. 1 Background 2 Characteristics 3 Modifications 4 Locations 5 Sounds 6 Gallery 6.1 Pre-release 7 References Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells or heavy energy … ^Q35 >>>>> Modded Plasma Rifle. Other 5 The AK-112 was in service during the early 21st century … Plasma rifle, the common variant. Basically right now no matter how much I want I can't come up with any pros of using Institute rifle over AER9 performance-wise. They fire superheated bolts of plasma powered by either microfusion cells or heavy energy cells. 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